NIKE SHOX TL MID SP RELEASING AT NIKELAB

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

Of Nike’s proud history of cushion technology, Shox certainly gets the least of the limelight. This quirky innovation, which debuted at the Sydney Olympics in 2000, has been a top-seller for Nike, but never has the shoe infiltrated the Nike Sportswear category. In fact, Shox has been almost entirely phased out, but it’s making an unexpected comeback in NSW form. We actually saw a Shox TL Mid SP release earlier this year, but it looks like NikeLab will release two colorways on October 9th – a tonal black version with leather uppers and a similarly built red/white pair – and a third “Iridescent” version on October 23rd.. Are you happy to see Shox make a return? Let us know in the comments below.

NIKE SHOX TLX MID SP – BLACK – METALLIC GOLD

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

Nike Sportswear presents another eye-grabbing edition of the distinct Nike Shox TLX Mid SP, this time sporting quite a shiny look in a blend of glossy black and metallic gold. The springy Shox cushioning platform is reinvigorated on this new model, featuring a full-length array of Shox units above the mid-top silhouette. As if the shoe’s design itself didn’t demand enough attention, this deluxe edition in sparkling black and gold only takes it to the next level. The Nike Shox TLX Mid SP Black/Metallic Gold arrives at select Nike Sportswear retailers including Concepts this Wednesday, November 26th.
NIKE SHOX TLX MID SP
COLOR: BLACK/METALLIC GOLD
RELEASE DATE: 11/26/14

Nike Shox Stunner 2002

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

2002 – Nike Shox Stunner The Nike Shox Stunner could just hold the title as the most farfetched design out of any of a Nike Shox basketball release, as an initial look at this model is enough to make one maul over its numerous inspirations. Boasting the same Shox plate from the BB4, the shoe featured a high-top ankle strap, a skeletal-like support system, and finished things off with a connecting zipper. Nike Basketball was currently caught up in the streetball phase of Summer hoops, forced to compete with a hungry AND1 brand that forced the Swoosh’s hand to create Nike Battlegrounds. And while looking back at the aggressive “Ball or Fall” campaign enclosed in a caged basketball court might seem like a funny bit of nostalgia today, Nike was muscling its way back to basketball dominance and this was just the early stages of a takeover.

Nike Shox VC 2002

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

2002 – Nike Shox VC Was Vince Carter the best dunker in the history of the NBA? The 2000 NBA Dunk Contest set the tone for the debate, and Nike jumped at the opportunity to snatch Vince up from AND1. In February he turned heads with an array of some of the best slams in the most memorable Dunk-fest to date in the AND1 Tai Chi, but by August of the same year he was making Frederic Weis famous for all of the wrong reasons in the Summer Olympics while wearing the Nike Shox BB4. With a $30 million new contract from the Swoosh they made sure his first signature was a head-turner, introducing the zip-up upper in the infamous Dr. Funk campaign that placed VC in a sepia-tinted 70s Rucker Park battle to truly show how futuristic this Shox pair was. We’d love to see him bring a pair back as a member of the Mavericks.

Nike Shox BB4 2000

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

2000 – Nike Shox BB4 You remember the dunk. The United States had yet to flounder in international play in the year 2000, Nike Basketball was a few years from taking control of USAB as they were still sponsored by Champion, and with a line-up boasting the likes of Kevin Garnett, Ray Allen, and Vince Carter, the opposition was hard pressed to compete. With its space-aged concept and rocket-booster aesthetic, the Nike Shox BB4 was enough to stand on its own, but it was VC’s explosive lift-off over the 7-foot Frenchman that deaded any of Weis’s NBA hopes and solidified this Shox release as a coveted pick up for anyone dreaming of posterizing a defender. It would go on to be the most popular of Shox Basketball line, and for good reason.

NIKE SHOX TLX MID SP BLACK VOLT

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

Nike is pairing current & new technology together introducing their Nike Shox TLX MID SP.

The Nike Shox line gets revamped with this latest edition featuring their Flywire technology. The upper is predominantly a black perforated leather upper which allows for breathability throughout the shoe, with visible Flywire cables cradle the foot for an adaptive, one of a kind fit. This Nike Shox comes in a mid cut look, with a volt highlights throughout the shoe the Flywire cables, tongue logo and heel loop. 3M detailing can be found on the forefoot through the perforated leather, finishing of the look is the Shox cushioning system in a grey colour scheme which provides a spring like feel with black splatter details.

The Nike Shox TLX Mid SP Black/Volt now available in-store & online. Sizes range from UK6 – UK11 (not including half sizes), priced at £170. Limited sizes available.

NIKE SHOX BASKETBALL SNEAKERS

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

Nike basketball was in a strange place in the mid-2000s. Today the brand dominates the hoops scene thanks to inking contracts with a trio of the most marketable players on the planet in LeBron, Kobe, and Kevin Durant, but there was a time in the not-so-distant past when Vince Carter resided on the top of the Nike mountain. That could’ve been due to a number of variables – his high flying marketability after the 2000 Dunk Contest and a post-Jordan basketball landscape that was desperately looking for its next star to emerge. The list of potential signature stars was seemingly endless, but one thing was for certain – the sneaker was going to include Nike Shox technology.

20 YEARS OF NIKE BASKETBALL DESIGN: NIKE SHOX BB4 2000

Welcome to buy nike skateboarding shoes, nike shox shoe, nike dunks, nike air max shoe from nike shox outlet store online.

Sometimes imagination can be tethered by manufacturing limitation. Nike Shox was already a 20-year-old concept at the time of the BB4’s release. The idea was too ahead of the curve, necessitating foam that hadn’t been invented yet. It resurfaced at the tail end of the 1990s, piquing the interest of Eric Avar and the design team as a visually expressive technology with a significant performance value.By letting those newly engineered Nike Shox do the talking, Eric knew that there was no point trying to downplay the sole on a shoe like the BB4. “I believe every shoe should have one bold, iconic expression to it. Sometimes you can get away with two. Any more than that and it gets too busy and you just don’t know where to focus, functionally or aesthetically.”The Nike Shox BB4’s look was informed by its space age concept: a rocket and booster-like appearance was prepped for blastoff and served to amplify the explosive potential of the columns. The upper was designed for intergalactic exploration too, as Avar and the others at mission control researched astronaut apparel. “The upper was inspired from some space suits at the time. We kept it simple and understated, but modern with a slight iridescence and reflectivity.”Vince Carter’s iconic dunk of death over a seven-footer while wearing a pair secured his legendary status and drove home the power of the Nike Shox system. Off he went into the stadium atmosphere and we had liftoff. You can’t synthesize that kind of moment, but maybe, just maybe, those columns gave him the confidence to pull off the ultimate “posterized” dunk.

Aerial (skateboarding)

Welcome to buy nike skateboarding shoes from nike shox outlet store online.

Aerials (or more commonly airs) are a type of skateboarding trick usually performed on half-pipes, pools or quarter pipes where there is a vertical wall with a transition (curved surface linking wall and ground) available. Aerials usually combine rotation with different grabs. Most of the different types of grabs were originally aerial tricks that were performed in ditches, empty pools, and vert ramps before flatground aerials became common. Aerials can be executed by ollieing just as the front wheels reach the lip of a ramp, or can be executed simply by lifting the front wheels over the coping (or lip). The former is preferable on shallower ramps where the skateboarder has less speed to lift them above the ramp.

180 In general use, the term “180” is an aerial where the skater and board spin a half rotation. In common use, the term refers to an Ollie 180 performed on flat terrain, where the skater starts rolling forward, Ollies, turns a half rotation, and lands backwards. The same trick can be done on a bank, transition, or vert wall, but the difference is that the skater lands forwards. This is usually called a Frontside Ollie or Backside Ollie depending on the direction of rotation. A 180 can also be done starting from fakie, but in that case it is called a half-Cab.
360 An air where the rider and board spin one full rotation. Can be performed almost anywhere whether it be on vert or street. On vert, this is most commonly performed from fakie so that the rider completes the 360 facing forward. Jeff Phillips was one of the first skaters to perform this while landing fakie (usually doing a lien grab).
540 A 540 is an aerial where skater and board spin one and a half rotations in midair. They were first performed on vertical ramps and quickly became a staple of vertical skateboarding at the professional level, but they have also been performed on box jumps, pyramids, down stairs, and even on mini-halfpipes. In the early 80s, Billy Ruff invented the Unit, the precursor to the modern 540. He’d early-grab the front rail and twist frontside, briefly putting his other hand down on the transition in order to push off the wall, which made it easier to get the whole spin. Because he had to put his hand down, the Unit was always done below the coping. In 1984[1] Tony Hawk took it to the next level when he invented the Frontside 540 (the inverted version of which is now known as the “Rodeo Flip”). But soon after, for some reason he lost the trick, and it didn’t gain any sort of popularity until much later. In 1984, Mike McGill, then a pro skater for Powell, invented the McTwist, which is easily the most popular 540 variation ever (see below). A flood of variations soon followed, including almost every conceivable grab while spinning either direction, no grabs at all (Ollie 540), as well as versions combined with a Varial, Kickflip, or Heelflip.
720 The 720, two full mid-air rotations, is one of the rarest tricks in skateboarding. It was first done by Tony Hawk in 1985, and it wasn’t something he planned to do. He accidentally over-rotated a Gay Twist and Lance Mountain suggested that he might be able to spin twice. After less than an hour, he landed it and has done it consistently ever since.[2] Like a Gay Twist, 720s are usually done from fakie grabbing Mute, but there have been a few different variations. Besides inventing the stock 720, Hawk also was the first to do Stalefish and Varial variations. Danny Way was the first to do indy 720s. Colin McKay and Jake Brownhave both done Tailgrab 720s. Shaun White and Mitchie Brusco do a Backside Grab 720 consistently, and Matt Dove landed a spectacular pop shuv-it indy 720 at the 2001 X-Games. Bucky Lasek has landed an indy grab forward to fakie backside variation, while Mike Callahan, a former pro from Chicago, has been known to do a frontside unit 720 variation.
900 The rider spins 900 degrees backside in the air, usually while grabbing Mute. It is arguably the most widely covered trick in the history of skateboarding, as Tony Hawk landed it for the first time at the 1999 X-Games following the best trick competition. The celebration on the ramp quickly snowballed into newspaper and television coverage which helped make Tony Hawk a household name. Five years later, Giorgio Zattoni and Sandro Dias both landed their first 900s within a week of each other. Since then, Alex Perlson landed it at the 2008 Maloof Money Cup, then Mitchie Brusco completed it at X Games 17 Mega Ramp Practice.
1080 The skater spins 1,080 degrees (3 full rotations) backside or frontside in the air. The trick was long considered to be impossible. However, on March 30, 2012, 12-year-old American, Tom Schaar, landed it on the Woodward California Mega Ramp in five tries.[3] Schaar rode in fakie turned backside and grabbed mute to complete the required three rotations. Riding fakie allowed Schaar to land forward after completing the three rotations. Jono Schwan also accomplished the manoeuvre. Mitchie Brusco later completed the trick for the first time in competition at the X-Games in Barcelona in May 2013.[4]
Airwalk A no-footed Backside Air where the front hand grabs the nose. Usually the front foot is kicked off the toe-side of the board, while the back foot is kicked off the heel-side, producing the impression of walking in the air, hence the name. Rodney Mullendid it on the flat ground first, while Tony Hawk was the first to do it on vert.
Backflip The Backflip is an aerial where the rider and his board complete a full rotation on the lateral axis. If the trick is done by launching out of the ramp, the skater lands forwards. If it is done on the wall of a vert ramp, the skater lands backwards, adding significantly to the difficulty and danger involved. It was first done in 1997 by Rob “Sluggo” Boyce, because he “had seen BMX bikers, rollerbladers, and snowboarders do Backflips, and thought it was about time a skateboarder did one.” He first learned to do it in a gymnasium by launching off a ramp and landing in a foam pit. Once he was comfortable with the technique, he learned to do it on a vert ramp. Despite the trick’s appearance in many skateboarding video games, the real trick is still more legendary than commonplace.
Frontflip The Frontflip is a backflip except you flip towards the front foot.
Backside Air A Backside Air is performed by riding up the transition, grabbing the board on the heel side with the front hand, lifting off, turning backside (toward the skater’s toes) and landing forward. It is considered a staple of vertical skateboarding. Some skaters grab the board between the trucks, while others grab the nose.
Benihana A one-footed tail grab, taking the back foot off and kicking straight down or sideways in a backwards direction. The idea is to take the back foot off and use the front foot to kick the board out ahead of you, and then catch the board by the tail and put it back under your feet. Invented by Lester Kasai.
Body Jar A Backside Air grabbing the nose where the rider smacks the tail of the board on the coping on the way in.
Caballerial A 360 backside ollie from fakie. Invented by Steve Caballero.
Candy flip A Rodeo combined with a Varial invented by Andy MacDonald.
Cannonball An aerial where the rider grabs the nose with the front hand and the tail with the back hand.
Christ Air An air where the board is grabbed in one hand, and the body is in a “crucifix”-like position. Originally invented by Christian Hosoi. Usually performed backside (as invented by Bissnauth Samoru), but occasionally done frontside as well, or even a frontside finger-flip variation as performed by Monty Nolder.
Del Mar Indy A Tuck-Knee Indy where the skater tweaks it back behind his back pointing his knees down. Similar to a Japan Air
Frontside Air Likely the first aerial to be done on a skateboard, as it is one of the easiest to learn. It involves going up the transition, grabbing the board on the toe side between the feet with the trailing hand, lifting off, and turning frontside (toward the skater’s back) and then landing and riding down the ramp. It is a matter of dispute who did the first Frontside Air, but Tony Alva is widely credited with popularizing it. In the first few years of doing this trick, all skaters grabbed the board before lifting off (known as an “early grab”). Eventually, it became common practice to Ollie first, then grab the board. However, Ollieing in is much more difficult, and so it is still common to see skateboarders perform the trick early-grab style.
Gay Twist A Fakie Mute 360. Basically, it is a Caballerial with a Mute grab. It got named a “Gay Twist” because Lance Mountain (who invented it) thought grabbing the board was a “gay” substitute for the original, grab-less, Caballerial. Most skaters do consider this trick to be easier. Like the Caballerial, the Gay Twist has spawned numerous variations over the years. Some found it easier to grab backside instead of Mute, which they called a “Lez Twist.” Other notable offspring of the Gay Twist include the Frontside Gay Twist, Kickflip and Heelflip Gay Twists, Varial Gay Twist, and the 720.
Helipop This is more of a freestyle or street skating trick than most other aerials. It is essentially the same thing as a Caballerial, but instead of doing a 360 fakie, it is a 360 Nollie. This was invented by Rodney Mullen and has been done both backside or frontside.
Indy The Indy is done by grabbing the toe-side rail with your back hand while doing a backside air. Invented by Duane Peters, who was riding for the Independent Truck Company at the time, hence the name Indy.
Grosman Grab In this trick the rider reaches their front hand down between their legs and grabs the heelside edge of the board. Much like a Roastbeef, but using the front hand instead.
Japan Air Essentially a Mute Air where the skater pulls the board up behind his back and knees pointed down for added style.
Judo Air A Backside air where the skater takes his front foot off the board and kicks it forward and pulls the board backwards while the back foot is still on the board. The name of the trick stems from the appearance that the skater is doing a martial-arts-style kick in mid air even though competitive Judo forbids the use of kicks.
Lien Air Another of the basic airs. It is a frontside air grabbing the nose or heel edge with your front hand (leading hand). Neil Blender named the Lien Air. Lien is Neil spelled backwards.
Madonna A one-footed lien to tail, where the front foot is taken off and kicked out straight down (behind the board), invented by Tony Hawk.
McTwist The McTwist is an aerial where the rider performs an inverted backside 540 (usually while grabbing Mute – front hand grabbing the toe side of the board). Invented by Mike McGill, who first performed it on a wooden half-pipe in Sweden in 1984.
Melancholy/Melon A Backside Air where the skater grabs the board on the heel edge between the feet with their front hand and tweaks the board as forward as possible for added style.
Method Air Another Backside Air variation where the skater straightens his hips and bends his knees so that the board goes up behind his back.
Mute Air Performed by riding up the transition and grabbing with the front hand on the toe side of the board between the feet, turning backside, and landing. It is the same grab as a slob air, but turning the opposite direction. The mute air was invented by Chris Weddle, and was so named because he was deaf from birth.
Pro Grab Based off its name, the Pro Grab is one of the hardest tricks in skateboard history and usually only done by pros. The Pro Grab is a Tailgrab and mid flight the boarder grabs Roast Beef with his front hand. Rarely seen, rarely done, the Pro Grab was first executed by a rider named Andy “The Viper” Jackson in 1934 at his local pipe.
Nosegrab The Nosegrab is similar to the Tailgrab, however, instead of grabbing the tail (back) of the board, you grab the nose (front). The rider ollies, pops back foot off board and grabs the nose (front) of the skateboard. Once the rider lets go, the rider must set his/her back foot back down over the back bolts and his/her front foot over the front bolts.
Roastbeef Performed similar to a Stalefish, however the skater grabs the heel-edge of the board with his or her trailing hand in-between the legs, rather than wrapping the arm behind. Invented by Jeff Grosso, it is much simpler to execute than a Stalefish, and is sometimes referred to as the “poor-man’s stalefish.”
Rocket Air An air where the skateboarder grabs the nose of the skateboard with both hands and at the same time places both feet on the tail. Invented by Christian Hosoi.
Sack tap A sack tap is when the skater flies into the air off a ramp, grabs his board in mid-air with both hands and taps his testicles then puts the board back under his feet and lands on the ground. Invented by Tony Hawk.
Saran Wrap Taken from a freestyle trick invented by Rodney Mullen, this air is performed by grabbing backside with the front hand and then kicking or “wrapping” the front leg forward then in a circular motion around the nose of the board. Once the leg has wrapped at least 180 around the board, the back hand grabs like a frontside air while the back hand is released and the front foot is placed back on the board.
Sean Penn The Sean Penn is similar to a Madonna except the skateboarder turns backside instead of frontside, usually kicking the front foot up and off the toe side of the board before hitting the tail on the coping. It was named because Sean Penn was married toMadonna for a while, and thus was the opposite of Madonna. Possibly invented by Mark Rogowski, who popularized the trick.
Slob-Air Performed by riding up the transition grabbing with your leading hand on the toe side of the board between the feet, launching off the coping turning frontside, and landing. The Layback air—which has a similar “grab”— preceded the slob-air by a number of years. While Slob-Airs, Slob-Bonelesses and Fastplants, Slob-Airs were common in the 1980s and are still staples of transition skateboarding, nearer to the present, Tony Hawk made a Heelflip Slob Air and Lincoln Ueda landed a Slob 540.
Stalefish One of the more difficult aerial variations. A Stalefish is a heel-side grab with your back hand reaching around your back leg, meaning it is not only awkward to reach, but necessitates that you grab quite late in your air. As for the name, it came from a camper at a Swedish skate camp where Tony Hawk was practicing. One day Tony landed the first Stalefish but didn’t have a name for it yet. During dinner, the only thing they had to eat at the camp was canned fish. The dinner apparently was not too appetizing to Tony, who called it “stale fish.” The camper he was with misunderstood and assumed he was naming his new trick, and it stuck.
Stiffy A more sophisticated grab trick,the stiffy,is very close to the Indy grab,being a variant. In the stiffy,the skater is in the same position as an indy,except the rider is at a 90° angle and is shaking the board with their trailing hand. This trick requires lots of air.
Tailgrab The skater pops either side of the board, reaches behind, and grabs the tail with his/her hand. Generally considered one of the hardest of the basic aerials to do, since grabbing the tail adds little stability and tends to want to make the front foot come off the board.
Varial Originally a Varial was a Frontside Air where the skater reached between the legs and grabbed the board on the heel edge with the back hand (now known as a Roastbeef grab), then turned the board 180 degrees frontside with the hand before putting it back on the feet and landing. Like all Frontside Airs at the time, they were performed without an Ollie (early-grab). This version, however, is not very common anymore. Tony Hawk invented the Backside Varial in 1980, adding an Ollie in the process. Before long, 360 Varials, where the skater turns the board 360 degrees backside and grabs it, became commonplace. After the invention of the Kickflip Indy, most professional vert skaters had to be able to perform one to win a contest, and soon they were looking for ways to increase the difficulty. One of the ways was to spin the board 180 degrees during the Kickflip, which ended up being called a Varial Kickflip Indy. Somehow the term filtered back into street skating and it became common for a Kickflip combined with a Pop Shove it (180 spin of the board) to be called a Varial Kickflip. Some have even gone so far as to drop the “kickflip” from the name altogether, calling a Kickflip Shove-it a “Varial.” However, vertical skateboarders still use the term Varial to describe any trick involving spinning the board and grabbing it.

Ollie (skateboarding)

Welcome to buy nike skateboarding shoes from nike shox outlet store online.

The ollie is a skateboarding trick where the rider and board leap into the air without the use of the rider’s hands. It is basically the combination of popping, sliding, and jumping on the skateboard all at the same time. Originated in vertical skateboarding, and later on flat ground, it is not intuitively obvious how the liftoff is achieved, making the trick visually striking.

The ollie is a fundamental trick in skateboarding and is used to leap onto, over, or off obstacles, or over gaps of unfriendly terrain such as grass or stairs. As so many other tricks depend on it – for example the kickflip and heelflip – the ollie is often the first trick to be learned by a new skateboarder. The ollie typically takes considerable practice to learn.

This trick is also a registered trademark.

In 1978, Alan Gelfand, who was given his nickname “Ollie” by Scott Goodman, learned to perform no-handed aerials in bowls and pools using a gentle raising of the nose and scooping motion to keep the board with the feet. There are numerous references to Alan Gelfand’s Ollie with most notably pictures in the 1970s skateboarding magazine “Skateboarder”.

In 1982, while competing in the Rusty Harris contest in Whittier, California, Rodney Mullen debuted an ollie on flat ground, which he had adapted from Gelfand’s vertical version by combining the motions of some of his existing tricks. Mullen used a “see-saw” motion, striking the tail of the board on the ground to lift the nose, and using the front foot to level the board in mid-air. While Mullen was not initially impressed with his flat ground ollie, and did not formally name it, he realized it opened up a second, elevated plane on which to perform tricks.

Mullen’s flat ground ollie is now considered to have transformed the practice of skateboarding. Rodney won the Rusty Harris contest, was afterwards asked by many riders to demonstrate the trick, and later in the year it would appear with the name “Ollie-pop” as a “trick tip” in the skateboarding magazine Thrasher.

The flat ground ollie technique is strongly associated with street skateboarding; mini ramp and vert riders can also use this technique to gain air and horizontal distance from the coping, but half-pipe riders typically rely more on the board’s upward momentum to keep it with the rider, more similar to Gelfand’s original technique.

The rider begins the ollie by crouching and jumping directly upward. As the rider begins to leap, instead of lifting the feet from the board, he/she “pops” the tail by striking it against the ground, which raises the board nose-first. Maintaining contact with the board, the rider lifts the front leg and bends the front ankle so that the outer or top side of the shoe slides towards the nose of the board. The friction between the shoe and the board’s grip tape helps to guide and pull the board upward, while the rear foot only maintains slight contact with board to help guide it. When nearing the peak of the jump, the rider lifts the rear leg and pushes the front foot forward, which levels the board and keeps it in contact with the back foot.

The skater can gain greater clearance from the ground by jumping higher, popping faster, sliding the front foot farther forwards (starting the jump with the front foot farther back), and pulling the legs higher into the chest to raise the feet higher. Skaters attempting record-setting ollies even contort the legs so that board and feet are not directly below them, allowing the board to rise at or just below the level of the pelvis.

Very low ollies can be achieved using the same technique, but without the tail making contact with the ground. Even basic flip tricks can be achieved without the “pop” of the tail.

The highest official flat ground ollies are generally performed in ollie contests.

The highest preferred stance ollie was 45.00 inches (114.3 cm) from the ground, performed by Aldrin Garcia.

The highest switch stance ollie was 40.125 inches (101.92 cm), performed by Gavin Caperton.
The world record for the greatest number of consecutive ollies is held by Rob Dyrdek, who performed 215 ollies on the television show Rob and Big.
The most common variation of the ollie is the nollie (short for “nose ollie”), where the rider reverses the roles of the two legs so that the front foot pops the nose to the ground, and the rear foot lifts and guides the tail.

The switch stance ollie uses a similar body motion, but the nollie is subtly distinct: For one, the rider is always moving forward, with the body positioned in a nollie stance–closer to the nose and with the front foot on the nose. Secondly the rider usually postures the body differently so as to compensate for this stance with respect to the forward motion. The rider presses the nose down using their front foot to engage the “pop” motion in order for the board to rise. This is In contrast to a “Fakie Ollie” where the pop motion is performed by the rear foot on the tail, similarly to a normal Ollie, however the rider is traveling backwards when performing a Fakie Ollie. Where in a Nollie the rider is traveling forward with their front foot on the nose to apply the initial force “pop”.

Switch Ollie: an Ollie performed in the stance opposite of a rider’s normal stance. (Switch Stance).
Nollie: an Ollie performed using the front foot to snap the nose down.
Fakie Ollie: an ollie done while riding backwards
The Chinese Ollie: executed without hitting the tail of the skateboard to the ground, instead the skateboarder uses cracks in the sidewalk, by “bouncing” off them, to get air-time.
Ollie 180: an Ollie where the skateboarder and the skateboard spins 180 degrees after leaving the ground. Both the skateboarder and the skateboard rotate in the same direction (Frontside or Backside) with the skateboarder’s feet sticking to the skateboard. This trick is usually referred to as a frontside or backside 180, or less frequently and more popular with older skateboarders and/or when performed on a bank/quarterpipe, a frontside / backside ollie
Nollie 180: just like the Ollie 180 but done from a Nollie.
Half-Cab: just like the Ollie 180 but done in fakie. If rotated 360 degrees the trick is called a Full-Cab or Caballerial, named after Steve Caballero who invented them as aerials in pools. Cab and half-cab spins only include fakie backside. A fakie frontside 180 is not a half-cab.
Switch Ollie 180: just like the Ollie 180 but done from a Switch Ollie.
Ollie 360: is a full 360 rotation of the body and board together in one motion, whether front-side or back-side can be attained from this variation.
One Foot: an Ollie where the front foot is kicked forward over the nose of the board.
Ollie North: Another name for the ollie one foot.
Boned Ollie: an ollie where the board is dipped down and the legs are practically horizontal, like a “Melon Grab” but without the skateboarder actually grabbing the skateboard.
Ghost Ollie: an ollie where the skateboarder’s feet are above the board but the board and the skateboarder are still in air.
Pop-Shuvit: is an Ollie variation with the snap of the tail rotating the board 180 or 360 beneath the rider and catching it in mid-air. A Pressure-flip has a similar aspect from this trick, but only by applying pressure back-toe inward while jumping, will the rider make a rotation and inward flip successful.
primo Ollie: is an Ollie performed when standing in a primo position or when doing a primo slide. A primo Ollie is executed in the same way as an Ollie but the side of the front foot levels out the board instead of the top of the foot.
Hop Ollie: an Ollie using only one foot, such as a “Hop Nollie” (not the same as a no-comply)